Living Art  

TUESDAY 9:30 AM TO 12:00 PM
TODD HOLOUBEK
todd.holo@gmail.com

LINK to alternative syllabus

Suggested Reading
Information Arts by Stephen Wilson - LINK
The User Illusion by Tor Norretrandars - LINK

Meeting one

Defining Terms


We begin with a description for more than one reason. First it is a good way to begin a class. It is also a sample of what this class is about. In Generative art, we set rules. in this class, this definition will act as the rules.

What does it mean to combine Physical Computing and Generative Art?
What is the Value of crossing art, science and technology?

Distinguishing between "Generative" and "Reactive"

There is an important distinction to be made. It is between that which is Generative and the which is reactive. Since we have already set rules for our idea of Generative art, here we are going to refine our definition by distinguishing between the two by looking at the rules that apply to each.

Example artists: LINK

ASSIGNMENT
Come up with a simple set of rules. We will execute your rules in in the next class

Meeting Two

Present your simple set of rules

Finite State Machines
A finite state Machine(FSM) is a series of states, input events, output events, and a state transition function.

Finite State Machine LINK

ASSIGNMENT
Reading: Pattern on the Stone
Make a Finite State Machine.
Meeting Three

Present Finite State Machines

The DADA movement
LINK


Meeting Four

Random != generative but Probability probably does - let's flip a coin on it.
The rules of probability and probability theroy

Why probability is cooler than random...LINK

ASSIGNMENT
Make Random

Meeting Five

Present your Random

Meeting Six

Generative Methods

We begin to look at the methods found in works that are considered to be "Generative". Here we will examine the rules that govern and define these methods.

Symmetry, Repetition, and Tiling are being placed together due to their simmilarity in nature and execution.

Sampling, Mapping, and the Manipulation of Attributes.

Using these methods in a physical piece

Example artists: M.C. Escher, Carl Andre, Andy Warhol


ASSIGNMENT
Make a piece using one or more Generative methods.


Meeting Seven

Present your MidTerm Idea

Meeting Eight

Chance Operations
LINK
Example artists: John Cage, William S Burroughs, Jean Arp, Jackson Polock



Meeting Nine

Present Midterms

Meeting Ten

Number Sequences

Numbers, Fibonacci series in nature, The Golden Section...LINK

Example artists: Botticelli


Meeting Eleven

Present Final Ideas

Meeting Twelve

Complex Systems

All big things are made up of little things.

LINK

Example Mathematician:
John Conway, Natalie Jeremijenko, Jonah Bruckner Cohen


Meeting Thirteen


Gallery

Meeting Fourteen

Final Presentations